Credit Crush, an applied game, is a WebGL game, made to be played in classrooms for children and young adults aged 15-20 years. The project was commissioned by Dropstuff.nl.
The game, split into two rounds, focuses on simulating behavior related to in-app purchases to enable a basis for discussion. Together with the workshop facilitator, the classroom actively shares perspective and experiences around money and credit.
Within the game, players make choices to improve their score that relate to spending money, or borrowing money. The choices are not assessed during the game, but are used as a good starting point to engage in discussion after the game is played. This enables the workshop leader to relate the topic to real life experiences the teens have with games. A typical game play is 15 minutes playtime and 15 minutes discussion for each of the two rounds.